Post by Mahou on Nov 30, 2011 8:38:44 GMT -6
NOTE: Your horse does not have to show any of the physical aspects of their powers.
Solar -; During the day, horses with a "solar" power tend to be more active. During a Lunar eclipse, their powers strengthen. Certain horses may also feel stronger during solar flares.
Lunar -; During the night, horses with a "lunar" power are more active. During solar eclipse, their powers strengthen. During meteor showers, some horses may feel stronger.
Level 1 -; Newborn horses and extremely weak horses.
Level 2 -; Most horses. Young ponies raise to level 2 at sexual maturity.
Level 3 -; The strongest level. Very few horses are level 3. It requires years of training and understanding of their power.
Special -; Some horses have these powers during the solar flares or meteor showers. Admin will inform player when/if this happens.
TYPES
Solar-
Sunlight;
Level 1: Eyes can have “rays” inside them; can look directly at the sun without danger
Level 2: Level 1 + can create small rays of light from their front hooves which helps plants grow + has small rays of light floating around mane and tail
Level 3: Level 1 + Level 2 + can cause rays of light to come from the sky and land on a medium sized area (causing plants to grow instantly)
Special: Can focus rays of sunlight into something similar to a laser, doesn’t work when it is cloudy or the “victim” is in water
Nature;
Level 1: Vines wrapped around legs + can make small flowers (clover, etc) grow
Level 2: Level 1 + can make bushes/shrubs/flowers grow + Wings made from sticks (cannot fly)
Level 3: Level 1 + Level 2 + can make trees grow, can manipulate vines/tree limbs/etc
Special: Can manipulate large trees into moving, causing them to walk.
Earth;
Level 1: Can "feel" the emotions of what they are touching + can lift small rocks
Level 2: Level 1 + can cause small earthquakes (4.0 or smaller) + can lift medium sized rocks + can "feel" the emotions of the horses they are touching or very close to
Level 3: Level 1 + Level 2 + can cause earthquakes (6.0 or smaller) + can lift bolders + can "feel" the emotions of other horses
Special: Can cause large/devastating earthquakes (6.1+) *admin approval required*
Color;
Level 1: Eyes can change color + can see colors in a more vivid range (allows them to spot things easier)
Level 2: Level 1 + can change the color of their mane and tail + can form small rainbows (wherever the rainbow touches it heals, can only heal small injuries)
Level 3: Level 1 + Level 2 + Can change their coat color by will + can create large Rainbows (heal things such as broken bones, large cuts) + can choose how they see things (in black/white, in 'normal' range, in 'vivid' range)
Special: Can cover an entire horse with a rainbow, which heals major injuries.
Sphere;
Level 1: Can create bubbles to entertain self + has different glowing circles ('spheres') spotted over their body
Level 2: Level 1 + can create small spheres full of water + mane and tail can be made of multi-colored spheres
Level 3: Level 1 + Level 2 + can create spheres full of water, fire, or dirt + can send out 1 clear sphere that they can see through (to spy on other horses/lands)
Special: Can send out multiple spheres to spy on other horses.
Water;
Level 1: Blue stripes in mane and tail, water drips down legs
Level 2: Level 1 + Mane and Tail made of water (doesn't drip down, it seems to 'float') + can manipulate water around them to form rough shapes
Level 3: Level 1 + Level 2 + Can manipulate water from the clouds + can go underwater without need to breath (they grow gills underwater)
Special: Can manipulate the water in clouds to form storms, rain showers, etc (useful to growing crops)
Air;
Level 1: Small swirls on their body which resemble air currents, can make small wind currents
Level 2: Level 1 + Large white wings (can only fly for small distances) + Can create wind gusts (can push back horses)
Level 3: Level 1 + Level 2 + Can modify air currents which allows them to fly for longer (also allows them to bring other horses flying down) + can create wind gusts that can knock horses off their hooves
Special: Strong wind gust that can knock down large areas of trees
Ethereal;
Level 1: Gains energy from the sun (allows for quicker healing)
Level 2: Level 1 + Can focus rays of light that allow them to heal small injuries + can surround themselves in rays of light which act as a sort of shield + Large wings made from pure white light (can fly for short distances)
Level 3: Level 1 + Level 2 + can create larger rays of light which allow for healing of large injuries (broken bones, etc) + can surround themselves and 2 others close to them in the rays for a shield + can fly for longer distances and higher
Special: Can create a blinding white light from their body which temporarily blinds everyone around them
Lunar-
Shadow;
Level 1: Eyes can be black, can see better at night
Level 2: Level 1 + can fade their coat color to a dark color during the night to "blend in" + small black puffs around their hooves
Level 3: Level 1 + Level 2 + can turn into a shadow and move through the ground without being seen (unless someone notices the moving shadow), can “transport” between two shadows (must be able to see the shadow they wish to go to).
Special: Can create black clouds that can block out light.
Weather;
Level 1: Lightning flashing in eyes, small clouds around hooves
Level 2: Level 1 + can cause it to rain, snow, or be sunny in their area + can cause small lightning bolts to come from the sky (weak)
Level 3: Level 1 + Level 2 + can cause strong lightning bolts to come from sky, can create blizzards in their area
Special: Can cause extreme weather (must have admin permission)
Moonlight;
Level 1: Pupils look like the moon, faint glow around hooves
Level 2: Level 1 + can create small rays of light from their front hooves which helps plants grow + has small rays of light floating around mane and tail
Level 3: Level 1 + Level 2 + can cause rays of light to come from the sky and land on a medium sized area (causing plants to grow instantly)
Special: Can focus rays of moonlight into something similar to a laser, doesn’t work when it is daytime
Fire;
Level 1: Small flames flicker at hooves, red and orange stripes in mane and tail
Level 2: Level 1 + Mane and Tail made of fire, can breath small fireballs (think dragons), can encourage existing fire to grow larger.
Level 3: Level 1 + Level 2 + Can breath large fireballs, ground is burned where they step a hoof, hooves are extremely hot to the touch (can be used to burn others).
Special: Can create fires from their hooves.
Spirit;
Level 1: Can hear (but not talk to) dead horses + black "blood" that drips from eyes
Level 2: Level 1 + can talk to the dead (eyes go black during this) + can breath smoke from their mouth and nose
Level 3: Level 1 + Level 2 + can "reign" dead horses into obeying them (1 at a time)
Special: Can create a small army of dead spirits (4-5 max)
Mineral;
Level 1: Eye color of precious stone (players choice) + pieces of stone in mane and tail
Level 2: Level 1 + Hooves made of precious stone (very sharp) + pieces of precious stone turned into spikes down back
Level 3: Level 1 + Level 2 + Wings made of precious stone + can 'shoot' the spikes from back (spike takes 1 R/L day to grow back)
Special: Can deteriorate the spikes from their back into small, sharp stones that they can then shoot
Sound;
Level 1: Can hear things clearer from further away (not too far) + lines in their eyes that move
Level 2: Level 1 + Can hear things up to a mile away clear as day + can 'scream' at a very loud pitch which can momentarily deafen those nearby
Level 3: Level 1 + Level 2 + Can hear things from miles away (good for spying) + can scream loud enough to break eardrums
Special: Can stop sound itself, meaning that someone may attempt to speak, but the sound doesn't move
Ice;
Level 1: Ice crystals in their mane and tail + tiny ice spikes down spine
Level 2: Level 1 + large ice spikes down spine + hooves made of ice (not easily broken, but sharp)
Level 3: Level 1 + Level 2 + can turn water to ice (useful against water power) and back + can pull water from clouds and turn them into spikes
Special: Can manipulate water from the ground and raise it as ice into spikes
Solar -; During the day, horses with a "solar" power tend to be more active. During a Lunar eclipse, their powers strengthen. Certain horses may also feel stronger during solar flares.
Lunar -; During the night, horses with a "lunar" power are more active. During solar eclipse, their powers strengthen. During meteor showers, some horses may feel stronger.
Level 1 -; Newborn horses and extremely weak horses.
Level 2 -; Most horses. Young ponies raise to level 2 at sexual maturity.
Level 3 -; The strongest level. Very few horses are level 3. It requires years of training and understanding of their power.
Special -; Some horses have these powers during the solar flares or meteor showers. Admin will inform player when/if this happens.
TYPES
Solar-
Sunlight;
Level 1: Eyes can have “rays” inside them; can look directly at the sun without danger
Level 2: Level 1 + can create small rays of light from their front hooves which helps plants grow + has small rays of light floating around mane and tail
Level 3: Level 1 + Level 2 + can cause rays of light to come from the sky and land on a medium sized area (causing plants to grow instantly)
Special: Can focus rays of sunlight into something similar to a laser, doesn’t work when it is cloudy or the “victim” is in water
Nature;
Level 1: Vines wrapped around legs + can make small flowers (clover, etc) grow
Level 2: Level 1 + can make bushes/shrubs/flowers grow + Wings made from sticks (cannot fly)
Level 3: Level 1 + Level 2 + can make trees grow, can manipulate vines/tree limbs/etc
Special: Can manipulate large trees into moving, causing them to walk.
Earth;
Level 1: Can "feel" the emotions of what they are touching + can lift small rocks
Level 2: Level 1 + can cause small earthquakes (4.0 or smaller) + can lift medium sized rocks + can "feel" the emotions of the horses they are touching or very close to
Level 3: Level 1 + Level 2 + can cause earthquakes (6.0 or smaller) + can lift bolders + can "feel" the emotions of other horses
Special: Can cause large/devastating earthquakes (6.1+) *admin approval required*
Color;
Level 1: Eyes can change color + can see colors in a more vivid range (allows them to spot things easier)
Level 2: Level 1 + can change the color of their mane and tail + can form small rainbows (wherever the rainbow touches it heals, can only heal small injuries)
Level 3: Level 1 + Level 2 + Can change their coat color by will + can create large Rainbows (heal things such as broken bones, large cuts) + can choose how they see things (in black/white, in 'normal' range, in 'vivid' range)
Special: Can cover an entire horse with a rainbow, which heals major injuries.
Sphere;
Level 1: Can create bubbles to entertain self + has different glowing circles ('spheres') spotted over their body
Level 2: Level 1 + can create small spheres full of water + mane and tail can be made of multi-colored spheres
Level 3: Level 1 + Level 2 + can create spheres full of water, fire, or dirt + can send out 1 clear sphere that they can see through (to spy on other horses/lands)
Special: Can send out multiple spheres to spy on other horses.
Water;
Level 1: Blue stripes in mane and tail, water drips down legs
Level 2: Level 1 + Mane and Tail made of water (doesn't drip down, it seems to 'float') + can manipulate water around them to form rough shapes
Level 3: Level 1 + Level 2 + Can manipulate water from the clouds + can go underwater without need to breath (they grow gills underwater)
Special: Can manipulate the water in clouds to form storms, rain showers, etc (useful to growing crops)
Air;
Level 1: Small swirls on their body which resemble air currents, can make small wind currents
Level 2: Level 1 + Large white wings (can only fly for small distances) + Can create wind gusts (can push back horses)
Level 3: Level 1 + Level 2 + Can modify air currents which allows them to fly for longer (also allows them to bring other horses flying down) + can create wind gusts that can knock horses off their hooves
Special: Strong wind gust that can knock down large areas of trees
Ethereal;
Level 1: Gains energy from the sun (allows for quicker healing)
Level 2: Level 1 + Can focus rays of light that allow them to heal small injuries + can surround themselves in rays of light which act as a sort of shield + Large wings made from pure white light (can fly for short distances)
Level 3: Level 1 + Level 2 + can create larger rays of light which allow for healing of large injuries (broken bones, etc) + can surround themselves and 2 others close to them in the rays for a shield + can fly for longer distances and higher
Special: Can create a blinding white light from their body which temporarily blinds everyone around them
Lunar-
Shadow;
Level 1: Eyes can be black, can see better at night
Level 2: Level 1 + can fade their coat color to a dark color during the night to "blend in" + small black puffs around their hooves
Level 3: Level 1 + Level 2 + can turn into a shadow and move through the ground without being seen (unless someone notices the moving shadow), can “transport” between two shadows (must be able to see the shadow they wish to go to).
Special: Can create black clouds that can block out light.
Weather;
Level 1: Lightning flashing in eyes, small clouds around hooves
Level 2: Level 1 + can cause it to rain, snow, or be sunny in their area + can cause small lightning bolts to come from the sky (weak)
Level 3: Level 1 + Level 2 + can cause strong lightning bolts to come from sky, can create blizzards in their area
Special: Can cause extreme weather (must have admin permission)
Moonlight;
Level 1: Pupils look like the moon, faint glow around hooves
Level 2: Level 1 + can create small rays of light from their front hooves which helps plants grow + has small rays of light floating around mane and tail
Level 3: Level 1 + Level 2 + can cause rays of light to come from the sky and land on a medium sized area (causing plants to grow instantly)
Special: Can focus rays of moonlight into something similar to a laser, doesn’t work when it is daytime
Fire;
Level 1: Small flames flicker at hooves, red and orange stripes in mane and tail
Level 2: Level 1 + Mane and Tail made of fire, can breath small fireballs (think dragons), can encourage existing fire to grow larger.
Level 3: Level 1 + Level 2 + Can breath large fireballs, ground is burned where they step a hoof, hooves are extremely hot to the touch (can be used to burn others).
Special: Can create fires from their hooves.
Spirit;
Level 1: Can hear (but not talk to) dead horses + black "blood" that drips from eyes
Level 2: Level 1 + can talk to the dead (eyes go black during this) + can breath smoke from their mouth and nose
Level 3: Level 1 + Level 2 + can "reign" dead horses into obeying them (1 at a time)
Special: Can create a small army of dead spirits (4-5 max)
Mineral;
Level 1: Eye color of precious stone (players choice) + pieces of stone in mane and tail
Level 2: Level 1 + Hooves made of precious stone (very sharp) + pieces of precious stone turned into spikes down back
Level 3: Level 1 + Level 2 + Wings made of precious stone + can 'shoot' the spikes from back (spike takes 1 R/L day to grow back)
Special: Can deteriorate the spikes from their back into small, sharp stones that they can then shoot
Sound;
Level 1: Can hear things clearer from further away (not too far) + lines in their eyes that move
Level 2: Level 1 + Can hear things up to a mile away clear as day + can 'scream' at a very loud pitch which can momentarily deafen those nearby
Level 3: Level 1 + Level 2 + Can hear things from miles away (good for spying) + can scream loud enough to break eardrums
Special: Can stop sound itself, meaning that someone may attempt to speak, but the sound doesn't move
Ice;
Level 1: Ice crystals in their mane and tail + tiny ice spikes down spine
Level 2: Level 1 + large ice spikes down spine + hooves made of ice (not easily broken, but sharp)
Level 3: Level 1 + Level 2 + can turn water to ice (useful against water power) and back + can pull water from clouds and turn them into spikes
Special: Can manipulate water from the ground and raise it as ice into spikes